Devil May Cry has always been a series that has intrigued me. I remember seeing reviews for the HD collection when it launched back in 2012 and thinking it looked like some of the coolest shit I’d ever seen. The style and character are what instantly grabbed me; I remember seeing the badass, trash-talking demon hunter Dante through my young pre-pubescent eyes and being instantly drawn towards it. By today’s standards his character and personality are about as camp and cheesy as it gets, but at the time my younger self found it awe-inspiring. However at the time we didn’t really have a lot of disposable income and I was really only limited to a few games a year, so I had a choice. Do I drop £40 on getting the HD collection which was a remaster of three relatively old PlayStation 2 games or do I spend that same money on the hottest, newest releases in order to feel part of the conversation. In retrospect the collection would probably have been the best value for money considering there were three full games included, but my younger self didn’t really seem to understand that concept and decided to go for a newer release which I believe was Far Cry 3 at the time. So Devil May Cry receded into the deeps of my mind never to be thought of again.
Until E3 2018 when Microsoft revealed the long-awaited Devil May Cry 5 during their E3 press conference. The series had still been around in the years since my ultimatum, with Ninja Theory’s 2013 remake DmC: Devil May Cry, but there hadn’t been an entry in the original franchise since 2008’s Devil May Cry 4, ten years prior to this announcement. This was the first time I had seen the reveal and was now awaiting the imminent release of a new, original Devil May Cry game and it gave me the incentive I needed to finally jump into the series. My first goal was to get my hands on the elusive HD collection which I managed to pick up on eBay for less than £10, a far cry from the original £40 price tag at its release. After a few days of twiddling my thumbs and rewatching the DMC 5 trailer on repeat the package finally arrived. I dusted off my PlayStation 3, put in the disc and prepared myself for the experience I’d imagined all those years ago. The first thing I’m met with upon booting up the game is a choice between each of the three games, although the games chronologically go in the order, DMC 3, DMC and then DMC 2, I’m going to be playing them in the order of release because playing/watching things chronologically doesn’t make very much sense. If you tried to play the Metal Gear games chronologically you’d probably have an aneurysm from all the retconning and inconsistent character developments. Anyway lets move on to the original Devil May Cry. The game opens with a stylish cutscene of Dante showing off his supernatural abilities, being able to essentially juggle a motorbike by repeatedly shooting it with his guns (apparently with infinite ammo) and with him subsequently shrugging off getting impaled by a very large, very Japanese sword. The one who has attacked him is another supernatural being named Trish, but she doesn’t aim to kill Dante, instead she is testing to see if he is truly the Son of Sparda, a legendary Demon. Upon confirming this she then tasks Dante with heading to Mallet Island, where an ancient evil named Mundus is gathering power. Following their arrival at the island, Trish decides to go off by herself (literally jumping miles out of frame) because apparently they didn’t want to have any NPC’s on this desolate island. Although it has been touted as one of the best action (or ‘character action’) games ever made, the first section of DMC has essentially no action. It has a much more quiet and atmospheric tone as you run throughout the halls of a gothic castle as an eerie track plays. It seems more like a survival horror game rather than a fast-paced hack and slash, and that’s because Devil May Cry originally started as a survival horror game. The game was originally Resident Evil 4, but after it began to delve into a more supernatural and action-packed territory it was deemed not correct for the franchise and Capcom turned it into a new IP. Saying that now seems pretty ironic considering that Resident Evil eventually turned into a sort of action title of its own by the time the 5th and 6th entries came around. Although this was likely a financial decision at the time as they couldn’t cancel the project due to the resources already invested into it, it actually payed off for Capcom as Devil May Cry is now one of their most popular franchises. Eventually you do come across your first puppet-like enemy and the combat was just as crunchy and satisfying as I’d expected. It did take some getting used to at first as it very quickly becomes apparent that the game is designed to be played with a very high level of skill in order to obtain the best rankings and to be as effective as possible. I originally thought this made the controls quite clunky but over time, as I got more used to the different combos and button-presses it became very satisfying to pull off. This is expected as the game was directed by Hideki Kamiya who went on to found Platinum Games and direct titles such as Bayonetta and The Wonderful 101. The series has been knocked in the past for being needlessly difficult, more so in DMC 3 as those cheeky Japs decided to make the Japanese hard mode into normal mode in Europe and North America, leading to the game eventually being re-released, but I think the difficulty at points in all three of the original games is important as it forces players to not rely on the simplest moves and to experiment a bit more in order to find the most risky, yet effective moves. The whole cycle of identifying enemies, changing your attacks based on this and eventually getting those sweet, sweet red orbs upon killing them is just so satisfying that I kept on getting pulled back to the title, even after completing it. My continued playing is even more commendable considering I wanted to keep playing even though I knew I had several titles still to get through, showing just how much it hooked me. To wrap up the story, which is relatively unimportant in this game, after defeating several bosses, Trish eventually betrays Dante and it is revealed that she was created by Mundus to lure him to the island. However Dante refuses to kill her as she was created in the image of his mother, which puts up some warning signs as its pretty obvious he is flirting with her throughout and therefore has somewhat of an Oedipus complex. Luckily we won’t need to deal with this emotional baggage for very long as she soon sees the error of her ways and sacrifices herself for Dante, this obviously angers him which gives him the extra push he needs to defeat Mundus, in a shoot em’ up section of all things which apparently Kamyia likes to include in a lot of his games. Dante then cradles Trish in his arms, somehow bringing her back to life through the power of love (or in this case horrible line delivery), so he can continue their kind of creepy unspoken thing. They escape together as the island explodes and the first Devil May Cry is brought to a close. Overall it was a very enjoyable experience, some elements are a little out-dated by today’s standards such as the graphics but the combat was satisfying enough to keep me coming back for more, even after moving onto later entries in the series. A sequel is supposed to build upon the original and improve it by introducing new concepts and refining the already established ones, however somehow Devil May Cry 2 reals like more of a prototype for the original than a continuation. I knew DMC 2 had a reputation for not being very good going into it, so I tried to be positive and adjust my expectations accordingly. However I did find it hard to find some silver linings in this as it was kind of a slog. The combat system appears to have been simplified to the point where its more effective to simply button-mash then try to use complex combos, the guns also are included in the style meter which makes it extremely easy to get up to S ranks simply by launching and shooting a majority of enemies. The level design is also severely lacking compared to the original, with many of the levels being large and sprawling which makes them boring to traverse and even more boring to fight in as you must dash across the arena multiple times simply to reach certain enemies. This is further highlighted in the boss fights, with there being multiple bosses who cannot even be reached with sword attacks and therefore you simply must just shoot them from the other side of the level. This causes so little damage, even with Devil Trigger activated (a power-up which increases the damage of Dante’s attacks and makes him invulnerable to damage) that it leads to you having to mash the shoot button, standing still, for multiple minutes just to defeat the boss. I don’t mean to sound so negative but it’s hard to remain optimistic when it’s obviously such a huge step down from the original. There are only really two main things I can compliment the game for. The first is kind of backhanded, but I guess it’s a positive. Since the combat has been so simplified it was lot easier for me to obtain S ranks, both during battles and the missions. The other, actual compliment is that the cell-shaded art-style is very visually pleasing, especially the character designs for Dante and the other playable character Lucia. Another plus is that this was the design/look used for Dante when he was featured in Shin Megami Tensei: Nocturne, that’s completely unrelated but I feel I had to mention it (please ATLUS, have my babies!). I just remembered I almost completely forgot the plot of DMC2, but that’s ok because the game seemed to as well. Its incredibly bare-bones, with Dante essentially being a side-character in his own game, he’s also gone the Harvey Dent route of flipping coins to make decisions for some reason. The real main character is a women named Lucia, who is trying to stop an evil businessman (who’s name I don’t remember and refuse to google out of spite) from gathering several magical artefacts named Arcana (Ohhhhh, those juicy social links) in the hopes that they will become a demon. There are two separate campaigns, one as Dante and one as Lucia, yet they may as well be one singular campaign as they visit a large majority of the same locations, there are multiple characters but not enough areas to justify them all, this is a problem which actually kind of becomes a staple for the Devil May Cry series (see DMC 4). In the story, Lucia eventually discovers that she was created by Mr Evil Businessman, sending her into an existential crisis over the fact that she’s essentially a demon. Although its kind of pointless, at least she has a character arc, compared to Dante who’s only reason for going on his adventure is getting a story about his father, Sparda (remember him, jeez this is going to be long) from an old women. That’s literally it, the only thing that keeps DMC 2 from being completely inconsequential is that it chronologically is the last game in the DMC timeline, and at the end Dante traps himself in hell in order to stop [Insert evil demon here] from taking over the world. So technically Dante is still trapped in Hell all these years later, which is funny because that’s exactly where DMC 2 belongs, the deepest pits of hell. Obviously I’m exaggerating to an extent, DMC 2 is not a horrible game by any means and there are far worse games out there that you could play instead. It was really a victim of production troubles from behind the scenes and interference from Capcom’s upper management. For some reason the team who made the original DMC, Team Little Devils, led by Hideki Kamiya was not brought back to create the sequel, to further rub it in they weren’t even informed of DMC 2 being in production until it was almost half way complete. This seems like a poor decision made by Capcom to turn around a sequel quicker, immediately after the first ones release. However this backfired as DMC 2 was met with serious production troubles, because of this the original director for DMC 2 (who to this day is still unknown) was deemed to not be working correctly and was replaced by now long-running franchise director Hideaki Itsuno. Although he wasn’t able to fully turn it around, I believe DMC 2 would have been a far worse game without Itsuno’s involvement. Luckily he was the director on the next Devil May Cry game from the start and it payed off big time. Devil May Cry 3: Dante’s Awakening is a prequel to the entire series, much like MGS 3: Snake Eater is to its series. Personally it is my favourite Devil May Cry game, as it combines all the best aspects of the series for me. The combat is far more similar to the original DMC and has some improvements which in my eyes make it even better. Dante is younger, wackier and generally just a joy to be around. He’s spouting cheesy one-liners left and right and is just generally being the coolest, yet he also seems to have a more dramatic, quiet side to him which was only seen very briefly in the original. But the thing that surprised me the most and completely exceeded my expectations was the game’s story. When I saw the level of art and creativity in the cinematics of the DMC 5 trailer, I kept asking myself when does this start in the series. And the answer is… it starts here baby! Before I get to the actual story I feel like I have to mention the cinematics and cutscenes in this game. Although they were originally made to be rendered on a PS2 they are seriously movie quality, with amazing cinematography, a brilliant score which is a mix of both hard rock and orchestral music and a sense of style which even out-preforms the gameplay at points. I found myself enjoying most of these cinematics more than gameplay at parts, which is a big endorsement considering how much I like the gameplay. The cutscene director, Yuji Shimomura, is just so good at it I’m surprised he hasn’t done more game work besides the Devil May Cry series and Bayonetta. The plot follows Dante and his brother Vergil who have always had a very intense (and violent) sibling rivalry. Vergil is trying to acquire the power of their father Sparda, by opening a door to the underworld, however in order to do this he requires Dante’s half of a necklace that was left to them. This puts the two brothers in conflict with each other as Dante tries to protect humanity and Vergil turns his back on humanity in order to fully embrace his demon side. There rivalry is the main crux of the story, but there is also another very interesting side story involving two other characters. Vergil has acquired the help of a mysterious man named Arkham whose assistance he needs in order to open the door to the underworld. However Arkham has a daughter, named Mary (though she no longer goes by that name, instead taking on the name Lady), who is in pursuit of Arkham In order to get revenge for him sacrificing her mother in a ritual. I found myself really invested in Lady and her quest for revenge, mainly because she is best girl (Just kidding although its true considering Lucia was kind of a waste and Trish gives off some serious incest vibes) and probably because she reminds of Makoto (once again, ATLUS call me), but I found Arkham to be a relatively boring and stereotypical adversary for her, or so I thought. Throughout the story a sort of demonic Jester follows Dante around and taunts him, seemingly disappearing and re-appearing out of nowhere. He seems like a version of Joker, but on crack-cocaine and made in Japan, and that’s about as insane as I can describe it using similes. Much like Dante, he is just a joy to watch, and seeing them both on screen together makes me happier than I’d like to admit. This tangent about the Jester may seem a bit pointless just now, but trust me it’ll make sense. Much like some of my favourite Guy Ritchie films all the different characters and plot lines eventually come together in one jaw-dropping scene. Dante reaches the gate to underworld and has a confrontation with Vergil, they are both evenly matched and really only succeed in completely tiring each other out. Eventually Lady arrives and stops the fight with her awesome bladed rocket launcher which I somehow forgot to mention. In their weakened state, the blast is enough to finally tire out them both and stop their fight. Its at this point that I begin waiting for Arkham to show up. Although we are supposed to think Vergil killed him, based on the narrative you know that someone has to show up to stop Dante and Lady defeating Vergil. However to my surprise it’s the Jester that shows up, in their weakened state he is able to overpower both Dante and Vergil. He reveals this was his master plan all along, for the brothers to distract each other while he swooped in and took the power of Sparda for himself by opening the gate. This in and of itself I found to be a clever twist, but it gets even better. The Jester begins talking to Lady about her past and about her mother, something it couldn’t possibly know, unless… The Jester reveals itself to be Arkham in disguise; he overpowers Lady and stabs her in the leg, smearing her blood on the gate. Arkham then reveals that her blood was the last step to opening the gate and that this was the only reason he married her mother and raised her. Although he switches between his human and Jester form to avoid their attacks, the three eventually overpower Arkham. Dante and Vergil realise he is the bigger enemy and unite to stop him gaining ultimate power, however they are too late as the gate begins to open and all the characters are separated as the floor crumbles around them. Now I may have went into a huge amount of detail with that scene but I believe this single scene shows how much Devil May Cry’s story has improved with this new game. This game includes two really great antagonists in the form of Vergil and Arkham/Jester. I believe it shows they have a great understanding of narrative structure, making us think Arkham is a relatively plain, boring side villain and them revealing him to be the hilarious Jester, who in some ways is more of a mastermind than Vergil. It also improves Vergil’s character, making him an anti-hero for a small portion of the game as he works to also defeat Arkham, however once that’s dealt with he sticks to his ideals and tries to reclaim Sparda’s power anyway. The revelations and character development in this scene combined with the beautiful, expertly crafted cutscene that its represented in makes it one of my best gaming memories this year. Although this is an experience that is likely just limited to me, it had such a profound effect on me that I felt I had to put it into words. The ending was also very effective as well. With Vergil taking his role back as the main antagonist after defeating Arkham, him and Dante have one last final fight to see who will inherit the necklace and therefore the key to Sparda’s power. Dante comes out on top, although he tries to stop him, Vergil plunges himself into the underworld in the hopes that this will help him unlock Sparda’s power, even though it means he will be stuck there just like his father once was (and just like Dante one day will be). After this Dante and Lady have one last insightful conversation where they both discuss the pain of losing a loved one, no matter how wrong they were or how evil they were, seeing them go is still truly saddening. This truly is a far cry from the inconsequential story in DMC 1 and the essentially non-existent story in DMC 2, to affect me on such an emotional level. Having the best gameplay in the Devil May Cry series and also having the most profound, entertaining and somewhat emotional story, Devil May Cry 3 is by far my favourite Devil May Cry game and possibly one of the best gaming experiences I’ve had this year. As much as I hate to say it, Devil May Cry 4 was kind of a disappointment in comparison. It still has a similar tone and style to DMC 3 but to me it seems like a bit of a step down. I think this is mainly down to the combat which I’m really conflicted about. There are two playable characters that play completely differently, the original character Dante and a new character named Nero, who has a demon arm good for long range grabbing. Surprisingly I actually find Nero’s combat a lot more satisfying then Dante’s. Nero has two main features that make him stand out. He has a sword called the Red Queen which has a motorcycle throttle on it, allowing him to charge up really, fast powerful attacks. Apart from looking good in cutscenes, it adds another level to gameplay as every attack can be charged at three different levels in order to make combat more layered and precise. The other main feature is Nero’s demon arm, which allows him to snatch enemies from the other side of the level or fling himself towards larger enemies such as bosses. This is very useful as the biggest problem I’ve found with the DMC series is that it can sometimes be hard to continue your combo (and get those sweet S ranks) as enemies are too far away for you to reach them before the meter goes down. Nero’s ability to shorten the distance between enemies using his grab makes the gameplay faster and more fluid. I’m not sure if its because I had to come down from the high of Nero’s gameplay or because it has been changed a lot since DMC 3 but I found Dante’s gameplay rather clunky in this game. This was really surprising to me, as DMC 4 is usually touted as having the best combat. Perhaps I just wasn’t as skilled enough to play Dante after relying on Nero’s all powerful grab attack for a few hours, but something about his gameplay just felt sluggish to me, like the buttons weren’t doing what I wanted. I probably just have to ‘get good’ as I’m sure many people would say, but it really didn’t feel as refined or as satisfying as DMC 3’s combat. Although Dante feels somewhat lacking in the gameplay department, what does redeem him a bit is that he still has the same quirky personality from DMC 3. During Dante’s part of the game there are essentially no new areas with you just backtracking through areas that Nero has already been to, but this wasn’t as egregious as I got to spend more time with Dante and see how he reacted to these situations. In comparison Nero is nowhere near as fun to be around for the first half of the game, he gets some bonus points for being voiced by Johnny Yong Bosch (Yu Narukami represent) but he really just feels like a discount version of Dante with the same flowing, White hair. He has a few good quips and one-liners, but really in the back of my mind I’d rather just be playing as Dante (although I’d rather have Nero’s combat). The only really interesting thing about his character is that he is apparently the son of Vergil, being able to wield his sword Yamato, but this isn’t really explored very much in the game so its relatively inconsequential (hopefully it will be explored more in DMC 5). Its not as bad as Raiden in MGS 2, as they didn’t try to trick us into thinking we’d be playing as Dante, with Nero being the fore-front of the game’s marketing, but its still a little egregious considering how good a character Dante is. The story was also a bit of a let down in comparison to DMC 3 as well. Really there isn’t much substance to it; essentially there is this evil pope who is trying to become a demon named Sanctus. Dante attempts to kill him during a religious ceremony, putting him into conflict with Nero (who does not know that the pope is evil). The first half of the game follows Nero as he attempts to track down Dante and eventually save his captured love interest, Kyrie. After spending half the game with Nero he is eventually overpowered and taken captive by Sanctus. It’s at this point that we take control of Dante and have to go back through all the same levels as Nero did but in reverse, much like Lucia/ Dante in DMC 2 who essentially had the exact same campaign. There isn’t much of consequence in the story, Dante eventually manages to free Nero and together they defeat Sanctus and free Kyrie, that’s pretty much it. The concept of Nero and Dante being against each other is interesting at first, but it isn’t really explored as they decide to unite against there common enemy very quickly. As for the franchise as a whole it has some interesting character interactions, since the game is set after DMC 1 but before DMC 2, it includes both Trish and Lady as Dante’s sidekicks. Its very satisfying to see them interact with each other, even Trish who was basically a non-character in the original is cool to see even if its more so just from nostalgia for the original. Sadly Lady is really only limited to two scenes in the entire game, even though she’s far more interesting than Trish who shows up consistently throughout (although never in cutscenes as I guess there still can’t be NPC’s 10 years later). Although I don’t mean to rag on it too much, DMC 4 was a partial disappointment to me. Perhaps this was because I loved DMC 3 so much, that my expectations were elevated going in. But to be fair the gameplay is still fun and although the story is pretty average its not horrible by any margin ( it still has those same action-packed cutscenes from DMC 3 which gives it some extra credit), so its still quite an enjoyable experience. Now most sane people would stop writing this here as its already needlessly long and I should have probably split it into separate parts, not to mention I’ve probably developed carpal tunnel from all typing. But I’ve gone this far, so I may as well give it my all. The most recent and also most controversial Devil May Cry game as I’ve already mentioned was Ninja Theory’s 2013 reboot DmC: Devil May Cry. Now the reason its controversial is because it’s the game that no one can seem to agree on, even most people can agree that DMC 2 isn’t very good so its quality is a lot more definitive. DmC: Devil May Cry has some serious problems; the plot is all over the place and the characterisation of Dante seems like its trying to be as edgy as possible. Although this isn’t entirely the fault of Ninja Theory as their original concept for Dante seemed very different, he seemed dark and broken and twisted (also he was smoking so that’s not your momma’s Dante anymore), but Capcom noticed the obvious backlash towards this change in character and tried to correct it. They forced them to make this Dante closer to the original, adding in different one-liners and jokes that didn’t match at all with his darker character and design. This resulted in Dante being a completely jumbled character, his darker side was not explored making him seem like more of an asshole than someone with a fractured psyche and the lighter, funnier side makes him seem like an insane person when combined with his other actions. Although Dante isn’t the only problem with the main story, the reboot also includes new versions of two series villains, Mundus (from DMC 1) who now is a sort of corporate businessman who rules over the human population through surveillance and mind control, and Vergil, who is actually Dante’s ally for most of the game, but decides to randomly turn on him at the very end as they have differing ideologies, although this seems like just a forced in reference to their rivalry from DMC 3 to remind fans how much they liked that game. So with Dante and Vergil being characters with random character shifts and very strange motivations it can be difficult to get invested in them, even Mundus who seems like the most complete character is really just a generic bad guy who wants to rule the world. Even though the story is a complete mess, I actually enjoy a lot of the design in the game. The whole idea of going into Limbo, this world between worlds, and the world breaking and exploding into different platforms was very interesting. A lot of the areas in this game even rival those in the originals when it comes to creativity, such as the nightclub level which feels like LSD fuelled trip filled with strobe lighting and dubstep. Another aspect of the game I actually enjoyed was the combat. Its not as complex as DMC 1 or DMC 3 but its still a very fun combat system, the controls have been simplified a bit which could be seen as a negative but it actually feels a lot better as its easier to pull off more complex moves. In this game, instead of Dante being half human, half demon, he is instead a Nephilim, a mix of both angel and demon. Because of this he has the ability to use both angel and demon weapons. He has a demon whip that brings enemies towards him and an angel version which brings him towards enemies, this is good as it incorporates Nero’s very satisfying grab mechanic from DMC 4. The demon weapons seem to rely on heavier attacks with a large battle axe and also fiery fists, where as the angel weapons are more focused on range with a large scythe that can reach far away enemies and literal throwing blades that can essential lock far away in place while they are sliced up, allowing you to focus on other enemies. Although Dante had multiple weapons to pick from in the previous games I always found them relatively uninteresting, instead sticking to his standard sword, however in this I really enjoyed using both the angel and demon weapons in order to pull off interesting combos and get better ranks by quickly switching between them with a button press. Many would say that its sacrilege, but by the end of my experience the large variety of weapon choice and interesting level design actually made me enjoy DmC’s combat more than DMC 4. Now DMC 4’s combat is still good but really in my opinion, outside of Nero’s combat, I just really couldn’t get into it. Overall I think DmC: Devil May Cry is unfairly hated upon for certain aspects of it simply because many people were salty that they thought they were getting this remake instead of DMC 5. I’m sure if more people looked back now knowing that they were still getting a DMC 5, they would be a lot kinder towards this game and would judge it more fairly. That’s not to say its perfect, the story and characters really aren’t good especially in comparison to the likes of DMC 3, but I think the gameplay and level design really make up for it. Perhaps this was because I went into it with such low expectations but I feel I could make a genuine argument for why I found this game better than DMC 4. So that’s it. I’ve done it. I’ve covered every single Devil May Cry game and it took ages. I did consider also looking at some supplementary material like the anime as well, but that’s probably just a bit too much to squeeze into this mammoth of a piece. At the end of the day, DMC 3 is my favourite by far, with the original DMC coming in at a close second. As I said earlier, although I know its sacrilege, I would genuinely put Devil May Cry 4 and DmC: Devil May Cry neck and neck against each other in terms of quality. DMC 4 has a pretty standard story with gameplay I found lacking, but DmC has an atrocious story with fun and satisfying gameplay, so I’m just going to be indecisive and give them a joint 3rd place. Sadly Devil May Cry 2 is severely lacking in content overall, with a poor quality story and poor quality gameplay so it comes in dead last, it still gets some points for the cool cell-shading though. So what should we expect from this franchise in the future? As I already mentioned DMC 5 looks truly terrific (it inspired me to write this huge piece after all), it looks like a modernised version of DMC 4 with a combat system that seems more refined, it seems to be going back to what made DMC 3’s great while also including a few necessary changes from the reboot of all things. We’ll being playing as Nero and Dante again as well as a yet to be revealed third character. Needless to say I am hyped for what’s to come from DMC 5 in the next couple of months, and as of just now it is definitely on my essential purchases next year. If you made it all the way to the end of this piece then you really are a soldier and I’d like to thank you for your support, now if you’ll excuse me I’m going to go and hibernate until DMC 5’s release with Devil Trigger playing on a loop.
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authorSo this is weird. I’ve made a website, I’m not expecting anyone to read it (actually I’d rather they didn’t.) Basically I’ve been struggling to write creative things recently, every idea I come up with, no matter how much I think I believe in it, leads me nowhere. I guess you could call it writer’s block, but it’s more so that I tend to overthink and second-guess myself down to the smallest details, this means it takes me forever to make anything and once I have I’m incredibly demotivated to continue it. So, after being inspired by an Australian writer, Gabriel Bergmoser, who’s blog and podcasts I’ve been reading and listening to for the past few years I decided this would be an interesting experiment to try out. Basically I have no idea what I’m going to write, it’s unlikely to be creative or short stories, more-so this kind of string-of-consciousness opinion piece based on the things I’m thinking about at the moment. From films to television or maybe books and music. Anyway I hope you find some of this stuff interesting. Let’s hope I don’t say anything too incriminating considering my name is plastered all over this. Granted, this is something I will probably only update about four times in my life, unless I really enjoy it. It’s more so to help me be more creative and actually produce something for once.
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January 2021
CategoriesNot really sure? Opinions on the blog, mainly about entertainment. I'll also be posting some fiction or short stories eventually for your feedback and enjoyment.
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